However, there’s just no easy way to write about how much of an extremely tense nightmare the game can quickly turn into. Mono can run and jump, sometimes has a flashlight, and grab things in the environment to either move around or climb. There’s a whole lot of different situations in the game, and you don’t have many ways to interact with the world. Before the end of the game you’ll be hiding from shotgun-armed hunters, running from the endless neck and smiling face of a teacher, doing combat with porcelain children, solving environmental puzzles, and more. Taking place over five chapters, each of which deal with a different threat, you’ll spend something like 6 or 7 hours as Mono. Storytelling like this can have a massive impact, and this is all enhanced by the gameplay. I was under my desk, distraught, in tears, over the finale. Before things were over I found myself completely terrified, joyful, upset, and more at these situations. Nathan Drake? Spider-Man? Kratos? My feelings for them pale in comparison a pair of mute children who have been put into a terrifying situation. With no words and no text, I have felt more attached to Mono and Six than I had for actual voiced protagonists. I described the original game to a friend as “the most times I’ve ever said ‘holy shit’ during a game.” Little Nightmares II has blown that away. Which is also fine.īut honestly, this feels like it’s underselling just how into the story I was. If you’re not looking for visual story telling then the game probably comes off more like a bunch of really cool only vaguely connected horror scenes. ![]() While there’s certainly a lot of story here, it could be easy to miss it considering the way the plot is doled out. Characters will battle with TV-obsessed zombie-like people, a monstrous indoctrinating teacher, a man obsessed with making wooden dummies, and more. Much like how the first game had strong themes of excess, this time around there’s themes of escapism. Of course, how much you get out of Little Nightmares II is going to matter how much you enjoy this. Much like the first game there’s no dialogue or text, with the game instead focusing entirely on visual storytelling. The two of them end up in a mysterious city and need to find someway out before they fall victim to one of the many monsters that’s wandering around. It isn’t long before he runs across, and saves, Six, the raincoat-clad girl from the original game. ![]() The game puts you in the role of Mono, a young boy who wakes up in the middle of the woods in front of a mysterious TV set. This is a very early contender for not just the best horror game of the year, but probably one of the best games of the year period. While I always suspected the series, and especially Little Nightmares II would be good, I wasn’t really prepared for just how good. By chance I grabbed a copy recently, but this meant playing through both games. Little Nightmares II Review – Big Scares TooĪvailable on PC, PlayStation 4, Xbox One, and Nintendo Switchīefore Little Nightmares II showed up, I really hadn’t played the original game at all.
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